Add option for seaweed spore pickup
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01a71ba399
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@ -39,6 +39,14 @@ public interface Config extends net.runelite.client.config.Config {
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)
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default Product targetProduct() { return Product.LANTERN_LENS; }
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@ConfigItem(
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keyName = "farmSeaweedSpores",
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name = "Farm seaweed spores",
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description = "Go underwater at the Fossil Island to farm seaweed spores.",
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position = 1
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)
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default boolean farmSeaweedSpores() { return true; }
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@ConfigItem(
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keyName = "startButton",
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name = "Start/Stop",
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@ -32,7 +32,7 @@ public class Blow extends Task {
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@Override
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public void execute() {
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if (game.localPlayer().position().regionID() == Glassblower.FOSSIL_ISLAND_SMALL_ISLAND_REGION) {
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if (config.farmSeaweedSpores() && game.localPlayer().position().regionID() == Glassblower.FOSSIL_ISLAND_SMALL_ISLAND_REGION) {
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iObject rowboat = game.objects().withName("Rowboat").nearest();
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if (rowboat == null) return;
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@ -47,7 +47,7 @@ public class Blow extends Task {
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game.tick();
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}
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if (game.groundItems().withId(ItemID.SEAWEED_SPORE).exists()) return;
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if (config.farmSeaweedSpores() && game.groundItems().withId(ItemID.SEAWEED_SPORE).exists()) return;
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InventoryItem pipe = game.inventory().withId(ItemID.GLASSBLOWING_PIPE).first();
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InventoryItem moltenGlass = game.inventory().withId(ItemID.MOLTEN_GLASS).first();
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@ -1,14 +1,17 @@
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package io.reisub.openosrs.glassblower.tasks;
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import io.reisub.openosrs.glassblower.Config;
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import io.reisub.openosrs.glassblower.Glassblower;
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import io.reisub.openosrs.util.Task;
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import io.reisub.openosrs.util.tasks.BankTask;
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import net.runelite.api.ItemID;
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import net.runelite.client.plugins.iutils.game.iObject;
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import javax.inject.Inject;
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import java.time.Duration;
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import java.time.Instant;
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public class HandleBank extends Task {
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public class HandleBank extends BankTask {
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private Instant lastBanking = Instant.EPOCH;
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@Override
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@ -39,13 +42,7 @@ public class HandleBank extends Task {
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game.tick();
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}
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if (!bank.isOpen()) {
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iObject bankObj = game.objects().withName("Bank chest", "Bank booth", "Bank Chest-wreck").nearest();
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if (bankObj == null) return;
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bankObj.interact(0);
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game.waitUntil(() -> bank.isOpen(), 15);
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}
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openBank(5);
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bank.depositExcept(false, ItemID.GLASSBLOWING_PIPE, ItemID.SEAWEED_SPORE);
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// bank.depositAll(false, ItemID.BEER_GLASS,
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