Support OpenOSRS 4.19.0
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@ -307,7 +307,7 @@ public class Wintertodt extends CScript {
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if (projectile.getId() == 501) {
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int x = game.client().getBaseX() + event.getPosition().getSceneX();
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int y = game.client().getBaseY() + event.getPosition().getSceneY();
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int cycles = projectile.getEndCycle() - projectile.getStartMovementCycle();
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int cycles = projectile.getEndCycle() - projectile.getStartCycle();
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// we don't care about any of the projectiles that don't go to our play area
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if (y >= 4001) return;
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