package io.reisub.dreambot.util; public class Constants { public static final String AUTHOR = "ChaosEnergy"; // Items/GameObjects/NPCs public static final String KITTEN = "Kitten"; public static final String KITTEN_INVENTORY = "Pet kitten"; public static final String CAT = "Cat"; public static final String[] KITTEN_FISH_NAMES = new String[]{ "Shrimp", "Sardine", "Karambwanji", "Herring", "Anchovies", "Mackerel", "Trout", "Cod", "Pike", "Slimy eel", "Salmon", "Tuna", "Rainbow fish", "Cave eel", "Lobster", "Fish chunks", "Bass", "Roe", "Caviar", "Swordfish", "Lava eel", "Monkfish", "Karambwan", "Shark", "Manta ray", "Anglerfish", "Dark crab" }; public static final String[] BARBARIAN_FISH_NAMES = new String[]{ "Leaping sturgeon", "Leaping salmon", "Leaping trout", }; public static final String FISHING_SPOT = "Fishing spot"; public static final String KNIFE = "Knife"; public static final String BRUMA_ROOT = "Bruma root"; public static final String BRUMA_KINDLING = "Bruma kindling"; public static final String BRUMA_ROOTS = "Bruma roots"; public static final String BRAZIER = "Brazier"; public static final String BURNING_BRAZIER = "Burning brazier"; public static final String MARK_OF_GRACE = "Mark of grace"; public static final String LUNDAIL = "Lundail"; public static final String COSMIC_RUNE = "Cosmic rune"; public static final String NATURE_RUNE = "Nature rune"; // Actions public static final String USE = "Use"; public static final String TAKE = "Take"; public static final String USE_ROD = "Use-rod"; public static final String INTERACT = "Interact"; public static final String PICK_UP = "Pick-up"; public static final String FEED = "Feed"; public static final String CHOP = "Chop"; public static final String EAT = "Eat"; public static final String DRINK = "Drink"; public static final String LIGHT = "Light"; public static final String FIX = "Fix"; public static final String TRADE = "Trade"; // Messages public static final String KITTEN_WANTS_ATTENTION_MSG = "Your kitten wants attention."; public static final String KITTEN_IS_HUNGRY_MSG = "Your kitten is hungry."; public static final String KITTEN_WAS_STROKED_MSG = "You softly stroke your cat."; public static final String KITTEN_HAS_EATEN_MSG = "The kitten gobbles up the fish."; public static final String WINTERTODT_COLD = "The cold of the Wintertodt"; public static final String WINTERTODT_FREEZING_ATTACK = "The freezing cold attack"; public static final String WINTERTODT_RETURNS_IN = "The Wintertodt returns in"; // Dialog options public static final String STROKE = "Stroke"; }