Return boolean for sleep methods instead of elapsed time

This commit is contained in:
Yuri Moens 2021-10-18 18:45:14 +02:00
parent d094033e6c
commit a7a172525c
Signed by: ymo
GPG Key ID: F6D51D6FE15BE924

View File

@ -21,69 +21,55 @@ public class Util {
return !player.isMoving() && !player.isAnimating();
}
public static int sleepUntilMoving() {
public static boolean sleepUntilMoving() {
return sleepUntilMoving(Calculations.random(3000, 3500));
}
public static int sleepUntilMoving(long timeout) {
public static boolean sleepUntilMoving(long timeout) {
long start = System.currentTimeMillis();
Player player = Players.localPlayer();
MethodContext.sleepUntil(() -> player.isMoving(), timeout);
return (int) (System.currentTimeMillis() - start);
return MethodContext.sleepUntil(player::isMoving, timeout);
}
public static int sleepUntilAnimating() {
public static boolean sleepUntilAnimating() {
return sleepUntilAnimating(Calculations.random(3000, 3500));
}
public static int sleepUntilAnimating(long timeout) {
public static boolean sleepUntilAnimating(long timeout) {
long start = System.currentTimeMillis();
Player player = Players.localPlayer();
MethodContext.sleepUntil(() -> player.isAnimating(), timeout);
return (int) (System.currentTimeMillis() - start);
return MethodContext.sleepUntil(player::isAnimating, timeout);
}
public static int sleepUntilMovingOrAnimating() {
public static boolean sleepUntilMovingOrAnimating() {
return sleepUntilMovingOrAnimating(Calculations.random(3000, 3500));
}
public static int sleepUntilMovingOrAnimating(long timeout) {
public static boolean sleepUntilMovingOrAnimating(long timeout) {
long start = System.currentTimeMillis();
Player player = Players.localPlayer();
MethodContext.sleepUntil(() -> player.isMoving() || player.isAnimating(), timeout);
return (int) (System.currentTimeMillis() - start);
return MethodContext.sleepUntil(() -> player.isMoving() || player.isAnimating(), timeout);
}
public static int sleepUntilMovingAndAnimating() {
public static boolean sleepUntilMovingAndAnimating() {
return sleepUntilMovingAndAnimating(Calculations.random(5000, 5500));
}
public static int sleepUntilMovingAndAnimating(long timeout) {
int elapsed = sleepUntilMovingOrAnimating(timeout);
public static boolean sleepUntilMovingAndAnimating(long timeout) {
long start = System.currentTimeMillis();
if (timeout - elapsed < 0) {
return elapsed;
if (!sleepUntilMoving(timeout)) {
return false;
}
MethodContext.sleepWhile(() -> Players.localPlayer().isMoving(), timeout - elapsed);
elapsed += (System.currentTimeMillis() - start);
if (timeout - elapsed < 0) {
return elapsed;
if (!MethodContext.sleepWhile(() -> Players.localPlayer().isMoving(), timeout - (System.currentTimeMillis() - start))) {
return false;
}
elapsed += sleepUntilAnimating(timeout - elapsed);
return elapsed;
return sleepUntilAnimating(timeout - (System.currentTimeMillis() - start));
}
public static int getCurrentHP() {