Add isLookingAt function
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@ -3,8 +3,10 @@ package io.reisub.dreambot.util;
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import org.dreambot.api.methods.Calculations;
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import org.dreambot.api.methods.Calculations;
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import org.dreambot.api.methods.MethodContext;
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import org.dreambot.api.methods.MethodContext;
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import org.dreambot.api.methods.interactive.Players;
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import org.dreambot.api.methods.interactive.Players;
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import org.dreambot.api.methods.map.Tile;
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import org.dreambot.api.methods.skills.Skill;
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import org.dreambot.api.methods.skills.Skill;
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import org.dreambot.api.methods.skills.Skills;
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import org.dreambot.api.methods.skills.Skills;
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import org.dreambot.api.wrappers.interactive.GameObject;
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import org.dreambot.api.wrappers.interactive.Player;
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import org.dreambot.api.wrappers.interactive.Player;
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@SuppressWarnings("unused")
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@SuppressWarnings("unused")
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@ -81,4 +83,35 @@ public class Util {
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public static int getCurrentHP() {
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public static int getCurrentHP() {
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return Skills.getBoostedLevels(Skill.HITPOINTS);
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return Skills.getBoostedLevels(Skill.HITPOINTS);
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}
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}
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public static boolean isLookingAt(GameObject o) {
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Tile playerTile = Players.localPlayer().getTile();
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int px = playerTile.getX();
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int py = playerTile.getY();
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Tile objectTile = o.getTile();
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int ox = objectTile.getX();
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int oy = objectTile.getY();
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switch (Players.localPlayer().getOrientation() / 256) {
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case 0: // south
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return oy < py;
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case 1: // south-west
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return oy <= py && ox <= px;
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case 2: // west
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return ox < px;
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case 3: //north-west
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return oy >= py && ox <= px;
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case 4: // north
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return oy > py;
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case 5: // north-east
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return oy >= py && ox >= px;
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case 6: // east
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return ox > px;
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case 7: //south-east
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return oy <= py && ox >= px;
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}
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return false;
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}
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}
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}
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